Description
About this prompt
It captures the Joseon era and zombies perfectly.
Explore, Create & Generate Powerful AI Prompts
It captures the Joseon era and zombies perfectly.
Korean Traditional Zombie Outbreak made with Seedance 2.5 It captures the Joseon era and zombies perfectly. 👇Full Prompt JOSEON ZOMBIE DISASTER HORROR — NOWHERE SAFE. Total duration 30 seconds, 16:9, live-action cinema. Text-to-video with zero reference images. [CHARACTERS AND SPACE] Night in a Joseon-era Korean town. Zombies attack residents in homes and in the market. The protagonist is one Korean woman in her early twenties: small oval face, black ribbon-tied braid, faded ivory jeogori, dark navy chima skirt and straw shoes. Keep the same face, hair and clothing throughout. A pre-existing bite on her left wrist is concealed by her sleeve; she has not noticed it while fleeing. She begins with normal dark eyes. Zombies are distinct adult men and women in grey and brown hanbok, with pale skin and cloudy eyes that distinguish them from living residents. The male victim and escaping woman in the first house are different residents, not the protagonist. The market merchant wears a brown vest; his attacker wears a grey jeogori. A wooden tray rests on the merchant's stall. The protagonist passes their struggle and takes shelter in the kitchen of an empty hanok at the end of the market. The kitchen is an enclosed interior with walls, a roof, a masonry hearth and storage jars. A thick, single-leaf wooden door and raised threshold separate it from the alley. Its hinges allow an inward swing; it is initially open. A wooden crossbar leans beside it indoors; once the door is closed, the bar spans two brackets on the door leaf and jamb. [SEQUENCE] (0:00–0:02) — Medium Wide, 28mm, Short Track Back. In the opening frame, a zombie outside the hanok crashes through a hanji-paper lattice door, tearing the paper and thin wooden slats as it lunges into the room. From an oblique interior angle, the camera retreats briefly, keeping the torn opening and the man beside the dining table together. Startled, he raises both arms to block the zombie's shoulders. He has not yet been bitten. (0:02–0:04) — Tight Medium, 50mm, Short Push In. Cut closer to his blocking arm from the same side. The zombie bites his upper arm, compressing the fabric. At that instant, the man squeezes his eyes shut, screams in pain and arches backward. His body knocks the table, sending bowls down. The woman behind them flees through an open room doorway opposite the breached lattice door. (0:04–0:06.5) — Wide, 24mm, Lateral Tracking. Hard cut to market chaos. The ivory-clad protagonist moves left to right. In front, the grey-clad zombie lunges at the brown-vested merchant, who raises a wooden tray from his stall to block it. Behind them, one resident drops a bundle and runs, another helps a fallen person up, and a zombie forces its way between stalls. (0:06.5–0:09) — Medium, 35mm, Low Lateral Move. Cut to the merchant fighting the zombie. Holding the tray in both hands, he drives it hard into the zombie's chest. The chest and clothing compress; the zombie recoils backward, striking the stall with its back. The camera follows this displacement briefly, showing contact and recoil together. (0:09–0:11) — Tight Medium, 50mm, Fast Push In. Stay with the same pair. The zombie yanks the tray's edge down and lunges onto the merchant's shoulder. The merchant pushes against its jaw with his forearm as he is forced toward a post. Move close on the braced arms, gaping mouth and straining face. Behind them, the same protagonist slips past the struggle into the alley. (0:11–0:14) — Wide, 24mm, Interior Three-quarter. The camera is already inside the refuge kitchen, looking obliquely toward the open doorway. Include the nearby hearth, interior floor and alley beyond the raised threshold in one frame. The same woman runs in from the alley, crosses the threshold and plants both feet on the kitchen floor. Two pursuing zombies are still running outside in the alley. She catches the inward-open door leaf and turns. (0:14–0:17) — Medium Wide, 28mm, Short Track Back. Retreat within the kitchen, keeping her and the door in view. She pulls the door shut, leaving the alley and zombies outside. The wooden leaf hits the frame closed. She lifts the crossbar from beside the interior wall with both hands. (0:17–0:20) — Medium, 40mm, Handheld Settling. Remain inside at the same door. She seats the bar across the two brackets on the door leaf and jamb. After it is seated, a zombie slams into the door from outside. Door and bar shudder but hold closed. She leans her back against the door, gasping. (0:20–0:24) — Close-up, Tilt Up. Feeling a sting, she looks down at her left wrist and pulls back its sleeve with her right hand. Dark blue-black veins spread up the arm from a small bite mark. Move from the wrist up to the same woman's face. Between 22 and 24 seconds, she says once in a tearful voice, “아니야…” Dull pounding continues outside. (0:24–0:30) — Close-up, Slow Dolly In. Still against the door, the same woman's normal dark eyes turn cloudy grey-white as dark veins spread across her temples and cheeks. Her jaw trembles, her mouth opens, and gasping turns into a low, ragged zombie moan. From 28 seconds, her infected eyes and face are clearly visible. She slowly raises her head to face forward, still moaning, and the film ends at 30 seconds. The door and crossbar remain locked throughout. [IMAGE TEXTURE AND LIVE-ACTION LOOK] A location-shot historical disaster horror film. Distinct textures of sweaty, dusty skin, coarse cotton, worn timber and dirt floors. Muted navy and grey-brown, fine film grain and restrained edge sharpness. Preserve pores and small wrinkles, with gentle tonal transitions from bright lamps through skin midtones into deep shadow. Avoid broad oily sheen across faces or a hazy blur over the entire image. [CINEMATIC CAMERA, LIGHTING AND COMPOSITION] Oil lamps in the first house, lanterns and braziers in the market, and a small lamp on the kitchen shelf illuminate the night. Only surfaces near a light are warm; opposite facial planes and the alley stay deeply shaded. Keep mouth-to-arm contact, recoil, the threshold and the crossbar readable in the darkness. In the infection close-up, focus on her eyes and cheeks, with the wooden door darker and softly blurred behind her. Do not suddenly increase facial exposure in close-up. Market wides establish the disaster; close fighting shots reveal resistance and pressure. Hard cut on continuing movement without swapping the merchant's and zombie's positions. Do not let shake obscure contact. Use short moves motivated by attack and counterattack rather than constant zooms or prolonged slow motion. Show the entire threshold crossing in a wide shot; finish on a stable close view of the transformation. [BGM] Urgent, frightening disaster-horror music from the opening. Low repeating strings, abrasive high strings and fast, heavy drums drive the attacks and market struggle. Build through flight and barricading at 11–20 seconds. At 20 seconds, as she leans against the door, reduce percussion but retain low strings beneath breath and dialogue. Dissonant strings build again at 24–30 seconds; a low impact at the cloudy-eye reveal at 28 seconds leaves resonance beneath her moan. No comic, festive or heroic victory music. [SOUND EFFECTS AND DIALOGUE] The impact, tearing paper and snapping thin wooden slats sound in sync with the intrusion. The first man's pain scream erupts when his upper arm is bitten. Tray impacts, the rattling stall, residents' screams and zombie moans come from their visible contacts and distances. Market noise continues behind close fighting shots. Her nearby footfalls cross the threshold into the kitchen; when the door shuts, pursuit sounds become muffled through the timber. Distinguish bar placement, the subsequent door impact, sleeve friction and human gasping changing into a zombie moan. The only spoken line is her single Korean “아니야…”, synchronized with her mouth. Other residents react with screams and breath. [CAUTIONS] Zero attachments, no subtitles. No screen text, logos, watermarks, filming equipment, modern clothing, electric lights or modern locks. Do not clone residents' faces or actions. Do not begin the first man's bite-pain reaction before mouth contact. Do not leave the woman outside locking the door or on the same side as her pursuers. Keep her wound on the left wrist. Once locked, the door is not reopened and zombies are not admitted. No additional twist, attack or blackout after infection. Convey horror through contact, recoil, the small wound and eye/vein changes rather than excessive bodily mutilation. [FINISH QUALITY] Deliver the Korean dialogue with natural pronunciation and breath.
Reviews
There are no reviews yet.