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High-Speed Anime Sakuga Duel

An intense 2D hand-drawn anime sword fight prompt between a red-cloaked swordsman and a masked ninja, focusing on fluid motion and impact frames.

✦ Prompt
The red-cloaked swordsman and fully masked white ninja explode out of the crossed-blade lock into an extreme-speed single-sword duel. Peak sakuga-level intensity, pure fluid 2D hand-drawn animation, relentless high-speed exchanges, explosive smear frames, impact distortions, sharp impact poses, exaggerated foreshortening and fast, disorienting camera movement. Blades repeatedly slash directly past the camera at extremely close range. Every attack, parry, dodge and position change must feel precise, continuous and powerfully weighted. Exactly two characters throughout. Each character must always have exactly two arms, two legs and one sword. The white ninja remains fully masked at all times. No extra characters, extra limbs, extra swords, dual wielding, punches, kicks, unmasking, slow movement, low-intensity combat, character deformation, teleportation, cuts, transitions, 3D or photorealism. { "Duration": "10 seconds", "Prompt": "Seamlessly continue from the reference first frame. The red-cloaked swordsman and the white-clothed masked ninja explode from the moment their blades cross, launching into an extreme high-speed single-blade swordsmanship duel. Peak sakuga intensity, pure 2D hand-drawn, continuous high-speed offense and defense, explosive smear frames, impact deformation, sharp impact freeze frames, exaggerated perspective shortening, and high-speed dizzying shots. The blade repeatedly sweeps past the camera violently; every attack, parry, dodge, and repositioning is precise, coherent, and has a strong sense of weight. Only 2 characters throughout, each strictly maintaining 2 arms, 2 legs, and 1 blade. The white ninja remains fully masked at all times.", "Negative Prompt": "Extra characters, extra limbs, extra arms, extra legs, extra katanas, dual-wielding, punching, kicking, removing mask, slow motion, low-intensity fighting, character deformation, teleportation, editing, transitions, 3D, realism" }
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