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从概念到定格动画木偶
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从概念到定格动画木偶

一份详细的提示词,用于将 2D 角色概念转化为具有可见纹理和机械关节的逼真手工木制定格动画木偶。

✦ Prompt
transform this 2D character concept into a real photographed stop-motion puppet, as if shot on a physical miniature film set. The {argument name="character type" default="yakuza"} character must become an actual hand-carved wooden puppet: raw unsanded wood with visible chisel facet cuts catching the light, real wood grain, exposed mechanical ball-and-socket joints at shoulders, elbows and knees, brass screws, metal washers and eyelets, yellow string ligatures threaded through the torso like tendons. His {argument name="body art" default="irezumi chest tattoos"} are woodburned pyrography engravings etched directly into the wooden surface, slightly charred dark brown. Long ponytail made of frayed black fiber rope. Black suit trousers in real ragged matte fabric, torn and frayed, draped naturally over the wooden legs. He lights a cigarette, tiny practical ember glow, thin real smoke. Photography: macro lens, shallow depth of field, the puppet stands on worn wooden stage planks against an absolute black void background. Lighting: single hard warm tungsten key light from the side, extreme theatrical chiaroscuro, deep shadows, amber rim light carving the silhouette and revealing every chisel mark and wood grain detail. The image must look like a frame from a handcrafted stop-motion samurai film: tangible, tactile, imperfect, physical. No 3D render look, no smooth CGI surfaces, no digital painting feel — real materials, real light, real miniature set photography
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