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Cinematic Anime Beach Parkour Chase

A comprehensive video generation prompt for creating a high-quality 3D toon-style anime chase scene at a summer beach. It includes detailed instructions for character consistency using multiple reference images, specific camera cuts, and dynamic action choreography involving a weapon and a prop.

✦ Prompt
High-quality anime video. High-density 3D toon/cel-look. Theater-class key animation, high-quality compositing, transparent midsummer lighting, vivid colors, and high-density beach background art. Based on cinematic anime action, this is a seaside fantasy slapstick parkour action. Comical but serious high-speed pursuit. Total length 15 seconds, no BGM.

[Role of References]
Image 1 = Reference for the first character. Standard for face, eye shape, iris color, hairstyle, hair color, outfit, decorations, physique, silhouette, atmosphere, and character colors.
Image 2 = Reference for the second character. Standard for face, eye shape, iris color, hairstyle, hair color, outfit, decorations, physique, silhouette, atmosphere, and character colors.
Image 3 = The only weapon used by the first character.
Image 4 = The only ice cream bar.

Reference the characters from the source images and maintain them as the same individuals. Use reference images only for the character's face, eye shape, iris color, hairstyle, hair color, outfit, decorations, physique, silhouette, atmosphere, and character colors. Do not reproduce the background, room, furniture, pose, angle of view, or framing of the reference images themselves. Only expressions, gaze, mouth, posture, breathing, and natural hair and clothing movement may change. Mixing features, averaging faces, exchanging outfits, turning into someone else, cloning, or adding extra people is prohibited.

[Character Coordination Adjustment]
The location is fixed to a sunny summer beach. However, the architectural design of the background, small items, sign shapes, fabric, decorative patterns, light colors, reflections, particles, slash colors, and the overall atmosphere of the screen will be redesigned to match the character traits, costume motifs, attributes, and worldview of Image 1 and Image 2.

Beach houses, white cafes, wooden boardwalks, parasols, palms, roofs, awnings, etc., can be adjusted to Japanese style, magic city style, mechanical civilization style, angel style, gothic style, etc. However, the conditions of the sea, white sand, summer sky, seaside structure, and unmanned store must be maintained.

The background is kept at lower saturation than the characters, and the characteristic colors of Image 1 and Image 2 are reflected in the key light, rim light, shadows, and reflections. The slash uses the attribute color of Image 1 as the main color, and the material or decorative color of Image 3 is reflected in the edges.

[Drawing Consistency]
All cuts are unified with the same high-density 3D toon/cel-look. Delicate colored outlines, 2-3 levels of cel shadows, light mid-shadows, multi-layered irises, sharp catchlights, and hair highlights per bunch. Skin, hair, cloth, metal, ice, wood, glass, and seawater have different material expressions. Strong summer backlighting, sea surface reflections, dust, spray, and 3D parallax.

Thick black lines, flat single-layer painting, generic 3D faces, plastic textures, oily skin, realism, semi-realism, low-density backgrounds, dull colors, and mixed drawing styles are prohibited.

[Props/Weapons]
There is only one Image 4 throughout the entire film. Maintain the translucent rectangular ice cream, internal frost and bubbles, and one wooden stick. The second person holds it from the robbery in Cut 1 until just before Cut 6, and after Cut 6, only the seagull holds it.

There is only one Image 3 throughout the entire film. The weapon type follows the reference, such as sword, spear, axe, scythe, staff, etc. However, the shape, length, parts, connections, decorations, luminous parts, and handle are fixed. When attacking, the entire weapon is swung in conjunction with the body. From Cut 2 onwards, only the first person owns it, and the second person cannot touch it. Disappearance, proliferation, shortening, deformation, left-right reversal, or transformation into another weapon is prohibited.

[Energy Slash]
Only 3 times in total, once each in Cut 3, Cut 4, and Cut 5. It is a single flying slash that separates from the attacking part of Image 3. Unified with a thin incandescent core, a band of the first person's attribute color, a thin edge of Image 3's decorative color, and transparent particles.

Every time, the sequence of:
A beat of charging while running
-> Swing by the entire body and the entire weapon
-> Complete separation from the weapon
-> 1-3 meter flight
-> Contact with the designated location
-> Local collapse after contact
must not be omitted.

Keep the building undamaged before contact. Beams, additional slashes, huge circular waves, trajectories crossing people, off-screen attacks, and explosions of the entire building are prohibited.

[Cut 1: 0.0-1.6 seconds / Robbery]
Medium view with the sea and parasols in the background. Just before the first person brings Image 4 to their mouth, the second person grabs the wooden stick from off-screen and pulls out the whole ice cream. Show the first person's empty hand and surprised face and the second person laughing with Image 4 in the same screen. The second person runs to the back of the boardwalk with Image 4 in their right hand. Follow with a quick pan.

[Cut 2: 1.6-3.2 seconds / Weapon Acquisition]
Looking back over the second person's shoulder. The first person gets angry for a beat and grabs Image 3 placed on the sand next to a bench. They lift the whole weapon from the ground and connect that momentum to the start of the run. The second person holds only Image 4, and the first person holds only Image 3. Wipe to the next as the weapon crosses the foreground.

[Cut 3: 3.2-6.0 seconds / First Strike]
Low side-rear tracking. The second person vaults left over an unmanned beach house counter and proceeds along a safe escape lane. The first person pulls Image 3 back for a beat without slowing down and swings it horizontally. The first slash separates completely and flies, contacting two wooden supports and sign fasteners outside the second person. Only after contact do cracks appear, and the sign and awning fall away from the two. Show the release, flight, and contact in the same wide screen.

[Cut 4: 6.0-9.0 seconds / Second Strike]
High front 3/4 view. The second person slides down the tilted awning, lands on the lower deck, turns around surprised, and accelerates. The first person pulls Image 3 back for a beat while landing and swings it up diagonally. The second slash separates and flies, contacting the upper corner, metal fittings, and decorative wall of the unmanned cafe outside the second person. Only after contact does it locally break, with fragments falling toward the sea. The first person runs through the opened passage.

[Cut 5: 9.0-12.0 seconds / Third Strike]
No cuts, wipes, or angle changes. Maintain a high diagonal side 3/4 wide view. Place a broken awning on the takeoff side in the lower left, a gap between roofs in the center, and a low roof on the landing side in the far right. On the landing side, place a small sign independent of the building and one junction fitting in the center of the support.

The second person jumps first and lands in the safe left lane. The first person kicks the awning and leaps, pulls Image 3 back in mid-air for a beat, and swings it once. The third slash separates completely from Image 3, travels about 2 meters straight, and contacts only the junction fitting. Capture the first person, Image 3, the separated slash, the flight space, and the hit point in the same frame. At the moment of contact, emit one white spark point and one thin contact ring of the attribute color. Two frames later, only the contacted support breaks, and the small sign falls toward the sea. The roof, outer wall, windows, entrance, awning, railing, and building body are undamaged. If the contact cannot be clearly shown on screen, nothing is broken. The first person lands while holding Image 3, accelerates, and approaches one step behind the second person.

[Cut 6: 12.0-15.0 seconds / Seagull]
Parallel running on the roof. The second person laughs and holds Image 4 next to their face, the first person is one step behind and holds Image 3.
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