[Generation Mode]
Seedance 2.0 Fast
[Video Specifications]
Strictly generate a 15-second video, 16:9 landscape, with three clean and clear shots.
[Overall Style]
Movie-level realistic texture, using classic adventure film-style visual misdirection, silent film-style deadpan rhythm, stormy coastal atmosphere, restrained character performance, clear foreground and background spatial scheduling, and scale revelation driven by camera movement; comedy comes from two characters handling a harmless object with an overly serious heroic posture, with a second visual reversal added at the end.
[Characters]
Character ID A | Sword Immortal Female
Use @Image 1 as strict identity reference for Character ID A: the same 25–30 year old East Asian Sword Immortal female, oval face, natural fair skin, sharp dark brown eyes, black long straight hair, tall and slender figure, wearing white cloth boots, flowing white embroidered silk Hanfu, semi-transparent layered wide sleeves, silver waist ornaments, wearing a jade hairpin and carrying a silver long sword.
Character ID B | Cycling Female
Use @Image 2 as strict identity reference for Character ID B: the same 25–30 year old East Asian cycling female, rounded and expressive face, brown short ponytail, yellow windbreaker, blue jeans, white sneakers, black helmet, and the same bicycle.
[Core Props]
The same silver long sword, the same bicycle, a red long rope, a giant inflatable dragon kite, and a larger pink pig kite.
[Shot 1 | 0-5s | Low Angle Wide Shot]
A seaside rooftop in the evening wind, with wet concrete ground, metal railings, wind-torn warning tape, distant tall buildings, black clouds, sea fog, and fierce gusts establishing the environment.
A huge black flying dragon silhouette struggles wildly above the city skyline, lightning illuminating its spread wings, accompanied by low roars.
Character A enters the frame fully from head to toe, drawing the silver long sword; Character B steadies her bicycle beside her, both looking up with solemn expressions.
The camera slowly and steadily pushes in; accompanied by thunder, fabric flapping, chain clicking, and low orchestral drum beats.
[Shot 2 | 5-10s | Medium Side Tracking Shot]
The same Sword Immortal female in white embroidered silk Hanfu throws the same silver long sword into the air, while the same cycling female in the yellow windbreaker pedals the same bicycle quickly, tightening a red rope connected to the "dragon."
The same rooftop, unified wind direction, metal railings, red rope, and city skyline remain consistent.
The silver long sword accurately hooks into the rope loop on the monster's wing; both pull back simultaneously, white cloth boots and bicycle tires realistically sliding on the wet ground as the giant dragon gradually descends.
[Shot 3 | 10-15s | Reveal Close-up to Extreme Close-up]
The camera follows the falling monster, then quickly rises and pulls back, revealing the so-called "giant dragon" is actually a giant inflatable dragon kite tangled in a rooftop antenna.
The same two women carefully lower the kite to the ground, simultaneously sighing in relief.
A child's voice comes from off-camera: "Auntie, mine is the pink pig!"
The two turn their heads slowly.
Focus shifts behind them, where an even larger pink pig kite is drifting further away with the wind.
Extreme close-up of their synchronized blank expressions; the silver long sword silently returns to its scabbard automatically.
[Technical Requirements]
Strict total duration of 15 seconds, 16:9 landscape, three shots, coherent object motion trajectories, stable character faces and clothing, realistic physics for strong wind, rope tension, wet ground, kite fabric, hair, and silk clothing, native synchronized Mandarin dialogue and spatial sound, no on-screen subtitles.
[Negative Prompts]
blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, background shift, glitching cuts, disappearing props
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