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由原作者公开 X 帖提供并已核验视频结果的 MiniMax H3产品广告提示词。
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A source-verified MiniMax H3 product commercial prompt with attached video evidence from @ManuAGI01.
"[REFERENCE CONTROL] Use the uploaded PART 1 storyboard image for: “THE LAST POP BEFORE CLOSING” as the STRICT PRIMARY reference for: - Fizz’s exact red soda-can design - Crunch’s exact yellow snack-bag design - Chill’s exact blue ice-cream-cup design - character proportions - facial features - arms, legs, gloves and footwear - packaging materials - relative mascot scale - convenience-store environment - soda shelves - snack aisle - fruit display - shopping basket - ceiling ventilation fan - hanging price tags - Chill’s spoon tool - bubble design - midnight lighting - Part 1 story progression Generate a FINISHED cinematic 3D animated sequence from the storyboard. DO NOT animate the storyboard sheet itself. The final video must NOT contain: - storyboard borders - panel numbers - timestamps - captions - production notes - character reference drawings - prop reference drawings - page background - storyboard labels - watermark - unnecessary subtitles Translate the 15 storyboard panels into approximately: # 8 COHERENT CINEMATIC SHOTS Do NOT make fifteen separate one-second cuts. The story progression must read clearly as: Fizz makes a flashy entrance → discovers only one bubble remains → the final bubble escapes → Fizz and Crunch chase it → repeated funny near-misses → bubble reaches ceiling fan → Fizz and Crunch cannot reach it → Chill quietly discovers the solution → cliffhanger. ================================================== VIDEO GOAL ================================================== Duration: # EXACTLY 15 SECONDS Story range: PART 1 — 0:00 to 0:15 Aspect ratio: 16:9 landscape Frame-rate feeling: cinematic 24 fps Visual medium: premium stylized 3D animated product-mascot film Genre: - miniature adventure - product mascot comedy - friendship story - playful rescue mission Tone: - energetic - cute - funny - visually satisfying - slightly suspenseful - heartwarming - family-friendly Dialogue: short synchronized English dialogue Audio: native dialogue + convenience-store ambience + physical comedy SFX + playful cinematic music CORE PART 1 IDEA: Fizz thinks he is still the fizziest product in the store... until he discovers he has only ONE bubble left. When that final bubble escapes, his friends launch a tiny midnight rescue mission. ================================================== PART 1 STORY LIMIT ================================================== START: A quiet convenience store after closing. Fizz suddenly makes a ridiculous heroic entrance riding a giant bubble. END: The final bubble is almost lost near the ceiling ventilation fan. Fizz and Crunch are helplessly too short. Chill studies the situation, removes the spoon from his back, smiles slightly and says: <d>[English] I have an idea.</d> CUT TO BLACK. DO NOT show: - Chill executing the solution - freezer rescue - shopping-basket rescue tower - bubble returning to Fizz - Fizz becoming fully carbonated again - final celebration - morning customer - shelf ending Save ALL successful rescue payoff for PART 2. ================================================== CHARACTER IDENTITY LOCK — FIZZ ================================================== Match the storyboard EXACTLY. FIZZ — RED SODA CAN MASCOT Appearance: - small glossy cylindrical red aluminum soda can - metallic silver top and bottom rims - silver pull tab - original fictional red label graphics - NO recognizable real-world soda branding - large expressive cartoon eyes integrated naturally into can body - flexible black eyebrows - tiny expressive mouth - thin cartoon arms - white four-finger-style mascot gloves - tiny legs - red-and-white sneakers Surface: - glossy lacquered aluminum - crisp reflections - slightly cool metal highlights - subtle condensation if appropriate Personality: - energetic - dramatic - overconfident - loves showing off - easily panics - lovable rather than annoying PART 1 EMOTIONAL ARC: 0–2 sec: maximum confidence 2–4 sec: confusion 4–6 sec: panic 6–11 sec: desperate comic determination 11–13 sec: fear of losing the bubble 13–15 sec: confused hope as Chill gets an idea IMPORTANT: Fizz must remain clearly identifiable as the SAME red can in every shot. Do not alter: - shape - height - face placement - silver top - shoes - glove style - red color ================================================== CHARACTER IDENTITY LOCK — CRUNCH ================================================== CRUNCH — YELLOW SNACK BAG MASCOT Appearance: - small puffy rectangular snack bag - bright warm yellow packaging - crinkled foil/plastic texture - sealed ridged top edge - original fictional package graphics only - large expressive eyes - tiny mouth - short flexible arms - white gloves - tiny legs - oversized orange sneakers Personality: - enthusiastic - loyal - easily alarmed - physically comedic - wants to be heroic - often makes things more chaotic PART 1 PERFORMANCE: 0–2 sec: Fizz fanboy / applause 2–4 sec: instant concern 4–6 sec: dramatic panic 6–10 sec: overenthusiastic rescue attempts 10–13 sec: full comic emergency mode 13–15 sec: confused by Chill’s calmness Packaging motion: Crunch’s bag should lightly crinkle, squash and puff with emotion. Do NOT deform him so much that his identity changes. ================================================== CHARACTER IDENTITY LOCK — CHILL ================================================== CHILL — BLUE ICE-CREAM CUP MASCOT Appearance: - compact cylindrical mint-blue / cool-blue ice cream cup - white plastic lid resembling a flat cap - clean original fictional cup graphics - relaxed half-lidded expressive eyes - small understated mouth - tiny flexible arms - white gloves - small legs - white sneakers - one silver spoon attached vertically/diagonally to his back like a tiny tool Personality: - extremely calm - intelligent - observant - dry sense of humor - speaks rarely - never panics PART 1 PERFORMANCE: 0–5 sec: unimpressed observer 5–10 sec: quietly follows and studies 10–13 sec: analyzes fan + bubble trajectory 13–15 sec: solution clicks into place His comedy comes from contrast: Fizz and Crunch = chaos. Chill = almost completely calm. ================================================== KEY PROP LOCK — LAST BUBBLE ================================================== The final bubble is the MAIN STORY OBJECT. Appearance: - one transparent soap-like carbonation bubble - roughly the size of Fizz’s head or slightly smaller - subtle rainbow iridescence - reflective convenience-store lights on surface - transparent center - physically delicate - readable against dark backgrounds The bubble must remain: # ONE SINGLE BUBBLE Never duplicate it. Trajectory must be physically understandable. It moves through the story: Fizz → floats upward → drifts into aisle → passes candy / price tags → Crunch misses it → bounces gently from shiny apple → rises toward ceiling → ventilation airflow begins drawing it upward. The audience must always understand where the bubble is going. ================================================== “1 BUBBLE LEFT” VISUAL ================================================== At the discovery beat, briefly show a simple ORIGINAL diegetic graphic beside or reflected near Fizz: “1 BUBBLE LEFT” Style: - tiny red/orange digital indicator - simple iconography - readable for less than one second - not a permanent HUD - not a video-game interface It should feel like a comedic internal soda-status visualization. Do NOT cover the whole frame with UI. ================================================== ENVIRONMENT LOCK — MIDNIGHT CONVENIENCE STORE ================================================== Maintain the uploaded storyboard environment. Store: - closed for the night - organized aisles - soda shelves - snack shelves - candy section - fruit display - shopping baskets - small paper price tags - refrigerators/freezers - ceiling ventilation fans - glossy tile floor - large storefront windows - shelves dramatically oversized compared with the tiny mascots Lighting: - warm practical ceiling lights - soft orange shelf illumination - cool midnight blue shadows - occasional moonlight from storefront windows - reflections on polished floor - subtle refrigerator cyan light The store should feel huge from mascot scale. Use miniature cinematography. ================================================== WORLD / PHYSICS RULES ================================================== The characters are tiny product mascots living secretly inside a normal convenience store. Maintain believable miniature scale. Fizz jumping: lightweight metal-can motion. Crunch: soft bag bounce and packaging crinkle. Chill: small solid cup motion with slightly heavier stable footing. Bubble physics: - extremely lightweight - slow upward drift - reacts to air currents - gently rebounds from objects - never behaves like a heavy ball - never explodes in Part 1 CAUSE → EFFECT must remain readable. Fizz releases last bubble → bubble rises. Characters chase → air movement causes slight drift. Crunch misses → bubble continues. Bubble touches apple → gently redirects upward. Ceiling fan airflow → bubble starts being pulled toward fan. ================================================== INTEGRATED_MULTIMODAL_DESCRIPTION ================================================== [SHOT 1 — 0:00–0:01.8] MIDNIGHT — THE GREAT FIZZ ENTRANCE Open outside / just inside the convenience store at midnight. Establish: - dark blue night sky - quiet storefront - warm store lights glowing inside Move quickly into the soda aisle. Suddenly— # POP! Fizz shoots upward from the soda shelf riding on top of a large fizzy bubble. He balances dramatically like a tiny action hero. Several tiny harmless carbonation bubbles trail around him. He lands perfectly on the front edge of the shelf. Crunch immediately applauds enthusiastically. Chill stands nearby with half-lidded eyes and almost no reaction. Fizz opens his arms proudly. Fizz: <d>[English] Still got it.</d> Crunch: <d>[English] That was AMAZING!</d> Chill gives a tiny unimpressed: <d>[English] Mm-hm.</d> CAMERA: wide store establish → fast push toward soda shelf → low-angle Fizz entrance → medium three-character reaction. SFX: - fizzy POP - bubble wobble - tiny sneaker landing - Crunch package crinkle - small celebratory sparkle sound MUSIC: playful miniature heist/adventure theme begins. ================================================== [SHOT 2 — 0:01.8–0:03.6] ONE BUBBLE LEFT Medium close-up on Fizz. He continues posing proudly. Then— a tiny pathetic bubble emerges from near his pull tab. SFX: # “pip.” Fizz slowly looks upward. The bubble floats beside him. A tiny diegetic indicator flashes: # 1 BUBBLE LEFT Fizz’s smile disappears. Crunch stops applauding. Chill raises one eyebrow. Fizz: <d>[English] Wait...</d> Fizz gently shakes himself. No bubbles. He shakes again. Nothing. Fizz: <d>[English] That can’t be right.</d> Crunch: <d>[English] ONE?!</d> Chill remains calm. Camera: Fizz hero close-up → tiny bubble → status indicator → reaction three-shot. Music drops into a comic suspense note. ================================================== [SHOT 3 — 0:03.6–0:05.4] THE FINAL BUBBLE ESCAPES Fizz tries increasingly silly but safe methods to make more carbonation: tiny bounce, small shake, quick spin. Nothing. Then— the ONE remaining bubble slowly drifts away from him. Fizz freezes. His pupils track it. Fizz: <d>[English] No no no no...</d> Bubble clears the edge of the shelf. Fizz reaches forward. Too late. Fizz: <d>[English] MY BUBBLE!</d> Crunch gasps dramatically. Chill turns his eyes toward the bubble’s trajectory. Camera follows the bubble over the shelf edge. ================================================== [SHOT 4 — 0:05.4–0:07.5] THE STORE-WIDE CHASE Fizz leaps safely down from the low product display and runs after the floating bubble. Crunch runs immediately behind him, bag bouncing and crinkling wildly. Chill calmly climbs/slides down and follows at an efficient pace. The camera tracks low at mascot height. The bubble floats through the giant store aisle. Pass: - candy displays - hanging price cards - colorful product shelves - oversized boxes - polished tiles Fizz stretches both hands upward while running. Fizz: <d>[English] Don’t let it get away!</d> Crunch: <d>[English] I GOT IT!</d> Chill, quietly: <d>[English] You don’t.</d> Strong visual scale: tiny mascots below, huge supermarket aisle above. ================================================== [SHOT 5 — 0:07.5–0:09.4] CRUNCH’S GREAT RESCUE ATTEMPT Crunch spots an empty decorative snack bowl / tray. His eyes light up. He grabs it with both hands. Crunch: <d>[English] Stand back!</d> He runs underneath the bubble. Moves bowl left. Bubble moves right. He moves right. Bubble moves left. Crunch finally jumps and thrusts the bowl upward. MISS. Fizz also makes a tiny dive beneath it. MISS. Crunch lands seated inside / behind the bowl, stunned but unharmed. Fizz: <d>[English] Great plan!</d> Crunch: <d>[English] Thank you!</d> Beat. Fizz: <d>[English] I was being sarcastic!</d> If dialogue timing is crowded, prioritize: “Stand back!” + visual comedy. Bubble continues forward. ================================================== [SHOT 6 — 0:09.4–0:11.0] THE APPLE BOUNCE The last bubble drifts toward the fruit display. Close macro shot: a shiny red apple reflects the bubble and tiny running mascots. Bubble gently touches the apple. # boop. It redirects upward. Fizz arrives just beneath it. His eyes widen. Fizz: <d>[English] Uh-oh.</d> Camera tilts vertically following the bubble. Reveal: a ceiling ventilation fan high above. The bubble begins drifting toward it. Music shifts from playful chase to light suspense. Chill stops running. He studies the situation. ================================================== [SHOT 7 — 0:11.0–0:13.3] TOO SHORT The ventilation fan rotates above. IMPORTANT: Do not make it threatening or dangerous-looking. It is simply creating airflow. The bubble begins moving upward faster. Fizz jumps repeatedly. Too short. Crunch rushes behind him. Fizz grabs a safe shelf lip / hanging display support. Crunch holds Fizz around the legs. They stretch upward in a ridiculous mascot chain. Fizz: <d>[English] Almost...</d> Crunch: <d>[English] I can’t stretch anymore!</d> Fizz: <d>[English] You’re a BAG!</d> Crunch: <d>[English] EXACTLY!</d> The bubble remains just beyond reach. Wide low-angle composition: Fizz + Crunch foreground → bubble above → fan far overhead. Chill watches from below. Do NOT show either character falling dangerously. ================================================== [SHOT 8 — 0:13.3–0:15.0] CHILL GETS AN IDEA — CLIFFHANGER Cut away from the chaos. Close-up on Chill. He calmly looks upward. His eyes track: bubble → ventilation fan → nearby store environment → spoon attached to his back. Use a subtle visual thought sequence. No literal thought bubble required. His half-lidded expression changes. One eyebrow rises. Then— the smallest confident smile. Chill reaches behind himself. Slowly removes his silver spoon. Fizz and Crunch turn toward him. Fizz: <d>[English] Chill?!</d> Crunch: <d>[English] Why are you smiling?!</d> Chill looks at the spoon. Then at the bubble. Chill: <d>[English] I have an idea.</d> Hold on: Chill foreground with spoon, Fizz and Crunch staring, bubble suspended high in background, fan visible above. Music stops on a clever suspense sting. CUT TO BLACK. END PART 1. ================================================== AUDIO DESCRIPTION ================================================== Generate synchronized native stereo audio. Soundscape should feel: - playful - tactile - miniature - energetic - clean - cinematic - family-friendly ================================================== FIZZ VOICE ================================================== Young energetic masculine cartoon voice. Qualities: - quick - confident - charismatic - expressive - slightly dramatic - high energy without becoming shrill Emotional progression: show-off → disbelief → panic → desperate determination. Priority lines: <d>[English] Still got it.</d> <d>[English] Wait...</d> <d>[English] MY BUBBLE!</d> <d>[English] Don’t let it get away!</d> <d>[English] Uh-oh.</d> ================================================== CRUNCH VOICE ================================================== Energetic comedic masculine/androgynous mascot voice. Qualities: - excitable - earnest - slightly squeaky - lovable - nervous Use packaging crinkle underneath body movement. Priority lines: <d>[English] That was AMAZING!</d> <d>[English] ONE?!</d> <d>[English] Stand back!</d> <d>[English] I can’t stretch anymore!</d> <d>[English] Why are you smiling?!</d> ================================================== CHILL VOICE ================================================== Low-energy calm mascot voice. Qualities: - dry - relaxed - understated - clever - almost sleepy Do NOT make him emotionless. His minimalism is the joke. Priority: <d>[English] Mm-hm.</d> Optional: <d>[English] You don’t.</d> Final line MUST be clear: <d>[English] I have an idea.</d> ================================================== STORE AMBIENCE ================================================== Use: - quiet refrigerator hum - fluorescent / practical store ambience - subtle ventilation - distant compressor - small shelf creaks - soft floor squeaks - tiny packaging rustles - very faint outdoor night ambience Because the store is closed: no human voices, no shopping crowd, no cashier sounds. ================================================== BUBBLE SOUND DESIGN ================================================== Bubble gets a very subtle signature sound. Use: - tiny glassy shimmer - soft fizzy sparkle - gentle elastic “boop” on apple - airy upward whoosh near fan Do NOT make it sound magical or supernatural. It is stylized carbonation. ================================================== NON-DIEGETIC MUSIC ================================================== Create an ORIGINAL playful miniature-adventure score. Instrumentation: - pizzicato strings - muted marimba - light bass - tiny brass accents - brushed percussion - woodblocks - playful synth plucks - occasional glockenspiel Music arc: 0:00–0:02 heroic-comedy entrance. 0:02–0:04 sudden “something is wrong” motif. 0:04–0:06 bubble escape acceleration. 0:06–0:10 fast playful chase rhythm. 0:10–0:13 rising light suspense. 0:13–0:15 music strips back for Chill’s realization. Finish with: short clever unresolved sting. ================================================== CAMERA LANGUAGE ================================================== The camera should emphasize the mascots’ TINY SCALE. Use: - low floor-level tracking - macro product close-ups - wide oversized aisle shots - shelf-edge perspective - dynamic but readable pans - bubble-follow camera - rack focus between characters and bubble - low-angle ceiling reveal - intimate reaction close-ups Camera energy progression: 0–3 sec: confident and playful. 3–6 sec: tighter reactions. 6–10 sec: faster chase. 10–13 sec: vertical tension. 13–15 sec: slow down for Chill’s idea. Avoid: - excessive handheld shake - giant action-movie camera spins - extreme fisheye - incomprehensible rapid cuts - heavy motion blur ================================================== VISUAL STYLE ================================================== Premium stylized 3D animated product-mascot short. Use: - polished CGI - expressive cartoon animation - glossy packaging materials - realistic-enough product reflections - soft global illumination - detailed miniature environments - cinematic depth of field - playful squash-and-stretch - clean readable silhouettes - premium commercial-quality rendering - subtle filmic motion blur - tactile packaging surfaces Fizz: hard glossy aluminum. Crunch: soft crinkled flexible bag. Chill: semi-matte paper/plastic ice-cream cup. This material contrast must remain visible. ================================================== COLOR / LIGHTING ================================================== Primary mascot colors: Fizz: bright glossy red + silver + white. Crunch: saturated yellow + orange. Chill: cool mint blue + white + silver spoon. Environment: - dark navy shadows - warm amber practical lighting - muted shelf colors - warm wood/brown accents - cool freezer cyan Lighting should keep all faces readable. No horror lighting. No flashing emergency lights. ================================================== MOTION RULES — FIZZ ================================================== Fizz is lightweight and energetic. Movement: - springy jumps - fast arm gestures - exaggerated facial acting - metallic body stays mostly rigid - slight cartoon body squash only - fast sneaker movement - pull tab remains attached Do NOT bend the can like rubber. ================================================== MOTION RULES — CRUNCH ================================================== Crunch can deform more than Fizz because he is flexible packaging. Use: - little crinkles - puffing - squash - bounce - flappy top edge - oversized sneaker motion Do not flatten him completely. ================================================== MOTION RULES — CHILL ================================================== Chill is the calmest. Movement: - minimal head turns - slow eye movement - controlled walking - small eyebrow raises - careful spoon removal His final slow action should contrast strongly against the chaotic chase. ================================================== CONTINUITY RULES ================================================== Maintain exactly: ONE Fizz. ONE Crunch. ONE Chill. ONE final bubble. No duplicate mascots. No bubble duplication. Same: - character colors - footwear - glove designs - facial layouts - packaging shapes - spoon - bubble size - store environment Bubble trajectory must remain continuous across shots. Fizz does NOT regain carbonation in Part 1. Chill does NOT execute the rescue before cut to black. ================================================== DIALOGUE TIMING PRIORITY ================================================== 15 seconds is very short. Natural pacing is MORE important than using every optional line. Highest-priority dialogue: 1. Fizz: <d>[English] Still got it.</d> 2. Crunch: <d>[English] ONE?!</d> 3. Fizz: <d>[English] MY BUBBLE!</d> 4. Crunch: <d>[English] Stand back!</d> 5. Fizz: <d>[English] Uh-oh.</d> 6. Crunch: <d>[English] Why are you smiling?!</d> 7. Chill: <d>[English] I have an idea.</d> If needed, remove secondary dialogue. Do NOT speed voices unnaturally. Use facial acting and SFX to carry comedy. ================================================== SAFETY / CONTENT RULES ================================================== All action is playful and safe. No injury. No violence. No weapons. No dangerous machinery contact. No character gets pulled into the fan. No sharp-object threat. No crashing glass. No broken products. No food contamination. No human conflict. The ventilation fan remains high and distant. The bubble is the only object being affected by its airflow. ================================================== NEGATIVE CONSTRAINTS ================================================== No storyboard sheet. No borders. No captions. No timestamps. No production notes. No reference drawings. No watermark. No brand logos. No real soda brands. No real snack brands. No real ice-cream brands. No duplicate Fizz. No duplicate Crunch. No duplicate Chill. No duplicate bubble. No character identity drift. No color changes. No shoe changes. No glove changes. No missing spoon. No disappearing pull tab. No humanoid humans joining the chase. No customers. No morning scene. No bubble returning to Fizz yet. No Part 2 resolution. No dangerous ceiling fan contact. No crushed mascots. No exploding products. No soda explosion. No malformed hands. No extra arms. No extra legs. No face distortion. No label flicker. No packaging morphing. ================================================== FINAL 3-SECOND PRIORITY ================================================== The final three seconds must create a STRONG Part 2 hook. Bubble rises toward ceiling ventilation. Fizz and Crunch form a ridiculous stretched chain beneath it. They are still too short. Fizz reaches desperately. Crunch struggles below. Then— CUT TO CHILL. ...
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